Jailbirds: Bwa Kayiman

2021|9'|6 DoF|English, French
Animated Film, Fiction|Fantastic Tale, Poetry, Jail

Director: Thomas Villepoux
Art Direction: Fred Rémuzat
Producer(s): Be Revolution Pictures (BE), Digital Rise (FR), Wallimage Creative (BE)
Distributor: Digital Rise (FR)

Showtimes 15:30 / 18:30, Additional showtimes on weekends 12:30

Jailbirds: Bwa Kayiman is a fantastic tale based on the visual universe of Philippe Foerster, Belgian author of black poetry comics. First part of a trilogy, the story plunges us into a bittersweet fable about human freedom. Set sometimes in a nightmarish prison, sometimes in beautiful landscapes, the experience makes full use of the assets of the VR medium as narrative tools. The story resonates strangely with the promise of virtual reality: a prisoner escapes each night as his eyes magically detach from his body and set off to discover the world that is physically inaccessible to him.

Written and Directed by Thomas Villepoux

Graduate of the famous Louis Lumiere cinematography school in Paris, Thomas first becomes a cinematographer and a 3D specialized DP and Director. In 2012 he joins DVgroup, the biggest VR studio in France and develops with François Klein the original content production departement. Soon together they create Digital Rise, a creative studio dedicated to immersive innovative experiences and stories worth living. He is the Author and director of both Mandala and Jailbirds experiences. His credo: Never forget all we are but monkeys giving each other awards. His work puts the human problems in a new perspective, bringing a new vision, sometimes with irony. Getting out of the usual standards help him create a new kind of emotion, more touching and pure.

Art Direction Fred Rémuzat

How do you adapt a comic book with such a particular style in a medium that uses real time animation – that is, video game tools that have their own aesthetic? The first work was handled by Fred Remuzat, an art director specialized in CGI, who can make a character exist in a pencil sketch and then translate it into polygons and vectors. Together, we defined the visual style and the design of the characters. Then the animation studio The Pack created the special “shader” than enables this “pencil drawing render.” (written by Thomas Villepoux)

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